Pre-priming Cerastus-Knight Lancer base! |
First up, I have a Horus Heresy army in the works - a Questoris Knight army! Currently, I have all my Knights purchased, but am slowly getting them all assembled and ready to paint in one big go. The only one I have ready to roll thus far was my first Forge World Knight - the Cerastus Knight-Lancer.
That thing is huge. I built mine with a magnetized torso and arms, so I can twist them a bit for slightly altered posing. Nothing crazy, but it was my first. I will try to make my others a bit more dynamic. I have an Acheron and a Castigator left to do for the Cerastus variety, two Styrix, a Paladin, and an Errant for the standard.
Now, I have experience painting the latter two. I have built two and painted three and because why not, here are some pictures - red Knight, blue Knight, and Obsidian Knight. They were all commission work, so I got some practice in before I had my own to work on. Truly, I fell in love with the models during those commissions and just had to make an army of them.
Cerastus Knight-Lancer (armor is just sticky-tacked into place) |
Workout Strategy Switch-Up
So, I have done a bit more reading and discovered some talk about the merits of weights-before-cardio. Apparently, this is better and I put it to the test tonight. No joke, I was wrecked afterward.
The entire dynamic was different and I am going to keep at it. I did a nice 5 minute warm-up jog on the treadmill, did my weight-lighting, then did 25 minutes on the stairmachine (set to intervals). Whew! Usually, I did 30 minutes of cardio, then did my weights and was done. Well, that didn't leave me nearly so worn out (in a good way).
Also, today is my fifth straight day of taking Shred Jym. I do feel it has increased my energy, because I have certainly been going harder and not feeling drained like I had the week prior. In fact, by this time last week, I could barely get through my normal routine. Today, I powered through it and then some!
Lets talk RPGs!
Who doesn't love this game? No one is the correct answer. |
Though in hindsight, I wish I had gone for GURPS, I opted for Savage Worlds because I love the open nature of that system. It has really made things easy for everyone, I think.
Right now, we have a "Ronin" from Wutai who survived the war with ShinRa. We also have a sleezy, petite former-Chocobo rider who suffers delusions of grandeur. Then there is the Goblin who is heir-apparent to the throne of the Goblin Island and seeks to retake it from ShinRa (because in our story, that is a thing), and last but not least, we have a dangerously curious naive young materia-master from Cosmo Canyon. All told, they have been a damn fun group to work with and I am beyond content to be running this game, as FF7 has been a love of mine sine '97.
Anyhow, I think that will do it for today. I am going to get crackin' on the Avenger Strike Fighter for my client this weekend and plan to have it finished. If able, I will start working on those other Knights too and post some more this weekend.
When I ran SW, I found its stat build to be skewed toward jacks of all trades - having d12 in one stat forced you to be abysmal at the others. Also felt that Fighting and Strength were somewhat over-valuable. Was it me? What are some of your tips for maximizing the open nature of the system?
ReplyDeleteWell, give that over time with enough experience, they can up those dice a bit, I wasn't too worried. I think that is then on the GM to tailor the game to its players a bit by keeping enemies appropriate and rewarding them accordingly. My $.02 on it, at least.
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